To take a daily stroll dressed
In silk gowns like a fashionable lady.
In this he failed. Miserably."
Rasputina - Utopian Society
Once upon a time I sold a funny hat to another player in Team Fortress 2 for fifty dollars. Not that I'd recommend it as an income opportunity (and I dumped the money back into Steam soon enough... think it's what paid for my copy of Skyrim) but when I saw the prices people were paying for such status symbols I was compelled to verify their marketability. And we are talking about pure status symbols, make no mistake. It's not like it was Oddjob's bowler hat from Goldfinger or shot laser-beams or summoned chupacabras or anything. It was a purely cosmetic item. Inasmuch as TF2 lacks environmental hazards, it didn't even keep your head warm.
And someone paid fifty bucks for that piece of shit. Piece of -imaginary- shit! Skyrim goes for what, about $40? How many pieces of headgear does Skyrim include? How many hours of entertainment can $50 buy you during a GoG sale? Entire series of classic games go for less. Sir, You Are Being Hunted rates $20 and look! Funny hats!
Nor am I immune to such stupidity by any means. My LotRO character owns a cloak of the mountain wolves, plus a dwarf property guard and I forget what other cosmetic doodad bought in a moment of weakness. About ten dollars all told for a stumpy axeholder and a... a... ok, I can't say anything bad about the cloak, I love the cloak
... but if you asked me now, I wouldn't pay $3 for it or however much it cost in amusement park money. Heap big buyer's remorse. In other games it's alternate character skins or a novelty horn sounding the "ride of the valkyries" for my airship in Planetside 2. I don't even have a peer group over which to lord this pixelated junk, and I'm still falling for it. Our idiotic species is so dependent on social domination that even sour old misanthropes like me will, in fits of madness, pay through the nose for sumptuary lawfulness.
So I won't waste any more time trying to demonstrate that microtransactions have completely taken over online games. Assume the scam works.
Developers (and their ass-kissing clientele) will often self-justify by claiming to restrict themselves to cosmetics, and not selling competitive edges. Most of the time you'll find they're still selling "quality of life" automation for in-game chores, which still amounts to a paid advantage. Nonetheless, that talk must be talked. Legitimized cheating has got to go. However, regardless of whether it's filled with weapons or funny hats, the cash store still hurts games.
Last year I voiced some reticence vis-a-vis Shroud of the Avatar and its on/off-line gameplay compromise. A couple of days ago I tried giving it a second look and was immediately put off instead by faceplanting right in its cash shop. Hundreds upon hundreds of items ranging up in price to hundreds upon hundreds of dollars attempt to tempt intemperate empty heads. And this, mind you, is for a game that's not even officially "out" yet but in "early access" whatever that means in the age of years-long open beta tests. What exactly am I supposed to be buying here? The right to buy more in-game items? When you don't even have a game yet?
The Secret World was revamped this summer in hopes of dragging players back into the endless mindless grindfest... by resetting the dials on the treadmill and making them run the grind all over again. In fact, the new version has even less content than the old. Plus, TSW Legends was hilariously bugged and managed somehow to dumb down an already broken skill system.
About the only thing that increased was the number of cosmetic items in TSW's cash shop.
TSW has more (gameplay) issues than it has (storyline) issues, from half-assed PvP and raid systems to a tortured skill system uninteresting for either PvP or PvE, to balance and la-a-ag and more bugs than an ant farm - some of which have gone unaddressed since its 2011 launch. Yet instead of improving or even fixing their product, Funcom has sunk year after year of their customers' subscription money into lengthening timesinks and adding more items to the cash shop. And of course the more you're invested in that racket, the less and less of actual product you create or have to offer. When you give any money to an online game developer these days, this is what you're funding: funny hats. And at a hundred dollars per toy house on the internets prairie, them's some freakin' macro microtransactions.
I mean, Shroud of the Avatar's system might be even funnier if I'm reading it correctly, as it seems cash shop purchases are only necessary for the online half of the game. So you're not even paying to see that item on your character. You're paying for the explicit privilege of showing off that item in public? How much of a diva can you possibly be?
Either way, the financial incentive for companies to continue churning out meaningless status symbols as "content" completely undermines the necessary focus on the game underneath that fluff. Not that it's entirely surprising. As I remarked a couple of years ago, most developers are not in the business of creating products but of engineering sinecures for themselves. Those Joneses won't keep up with themselves. You always need new status symbols to one-up the old ones, new stages on which to buy a center spot.
Thus, online games have degenerated from contests of wits and wills and been paved over with sickly, garish fashion runways on which preening and prancing imbeciles attempt to shame each other with their latest designer blue slaad jeans.
In case you didn't get the title, it's from Seinfeld.